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A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
The MonoGame.RuntimeBuilder builds your raw content asynchronously to the .XNB format during runtime.
Build your MonoGame projects with this action.
A simple platformer using monogame
A MonoGame Content Pipeline Extension for importing custom game content in JSON file format.
Build and sign your MonoGame Android project for release.
A MonoGame tutorial series available for free on YouTube.