Timothy Davison's repositories
UnrealComputeShaderExample
Simple compute shader example in the Unreal Engine (4.24).
UnrealGPUSwarm
Unreal compute shader boid simulation.
KdTreeFaceUnreal
A Kd face tree for Unreal Engine 4, that enables very fast nearest-point-to-mesh queries. The code is directly ported from the VCGLib.
UE4RuntimeMeshComponent
Unreal Engine 4 plugin component for rendering runtime generated content.
SwiftKDTree
An insanely fast static kd-tree written in Swift.
UnrealSwarm
An Unreal blueprint implementation of a Boid swarm.
DynamicColor
Yet another extension to manipulate colors easily in Swift and SwiftUI
fisiquimicamente
FisiQuímicamente / PhysiChemically / FisiQuímicament
gemmi
macromolecular crystallography library and utilities
gpu-prefix-sum
CUDA implementation of exclusive prefix sum via Blelloch's algorithm
KDTree
Swift implementation of a k-dimensional binary space partitioning tree.
METIS
METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering
pages-PBDfix
My web page containing all the demos from my youtube channel "Ten Minute Physics" www.youtube.com/c/TenMinutePhysics
rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU code 🚧
starter-hugo-academic
timd.ca Hugo code
SuiteSparse_Apple
Fork of SuiteSparse with scripts for building universal libraries for iOS and OSX
SwiftQOI
QOI image decoder/encoder written in Swift
SwiftyJSON
The better way to deal with JSON data in Swift
Unity-GPU-Boids
GPU powered boids with multiple implementations