JiangZhiYong's repositories
game-server
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
GameServer4j
Distributed Java game server, including login, gateway, game demo
ugk-server
快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙
NavMeshDemo
Unity client navmesh export to server for pathfinding
GameDevAndOps
网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps
GameServer4g
Distributed game server
ugk-client
多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......
CodeEngine
代码生成工具项目
TcpMonitor
Application-oriented customized TCP message interception, monitoring, and statistics.
recastnavigation
Navigation-mesh Toolset for Games
TcpStressTesting
Distributed custom TCP protocol stress test tool
TcpStressTestingUI
Project TcpStressTesting UI