Seldom's repositories
seldom_state
Component-based state machine plugin for Bevy. Useful for AI, player state, and other entities that occupy different states.
seldom_pixel
Bevy plugin for limited color palette pixel art games
seldom_map_nav
Bevy plugin that does navmesh generation, pathfinding, and navigation for tilemaps. Navmesh generation is available without Bevy dependency.
seldom_fn_plugin
Allows using Rust functions in place of Bevy plugins
seldom_interop
Interoperability traits for Bevy components
archipelago_terraria_client
This is the client for my Archipelago integration for Terraria! Locations are boss kills, and items are permanent changes to the world.
Archipelago
Archipelago Multi-Game Randomizer and Server
bevy_common_assets
Collection of generic asset loaders for common file formats
seldom_singleton
A helper `SystemParam` for when you have a resource containing a handle
AsyncTools
Repository containing tools and data to facilitate Archipelago Async Multiworlds better
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
bevy_ecs_tilemap
A tilemap rendering crate for bevy which is more ECS friendly.
bevy_hanabi
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
github-projects-burndown-chart
An easy to use burndown chart generator for GitHub Project Boards.
GitHubGraduation-2022
Join the GitHub Graduation Yearbook and "walk the stage" on June 11.
rust-gamedev.github.io
The repository for https://gamedev.rs
Seldom-SE.github.io
My portfolio