Christian Rizov's repositories
Pathfinding-Algorithms
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Third-Person-Shooter
Code samples from one of my Unreal Engine 4 projects.
Audio-Visualizer
A simple audio visualizer. #MadeWithUnity
GASDocumentation
My understanding of Unreal Engine 4's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Batman-Arkham-Combat
Recreating the Combat System from the Batman Arkham Series
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Data-Structures-Implementations
Data structures implemented by me.
EpicSurvivalGameSeries
Third-person Survival Game for Unreal Engine 4 (Sample Project)
Graph-Planarity-Testing
Implementation of the Boyer-Myrvold algorithm for planarity testing of graphs
Guide-UnrealEngine
This repository is designed to help developers learn how to get started with Unreal Engine. This project includes tutorials and examples for using these tools with the Unreal Engine and C++.
MVC-Sample-Application
This is a basic, very generic ASP.NET MVC application. It's only purpose is to serve as a reference point.
Narxim-GAS-Example
A basic setup for using Epic's Gameplay Ability System.
pitchfork
Pitchfork is a Set of C++ Project Conventions
ue4-style-guide
An attempt to make Unreal Engine 4 projects more consistent
vc-ue-extensions
Components for integration between Visual Studio and Unreal Engine.
Web-API-Sample-Application
An old project of mine.