Jim Eckerlein's repositories
dart-angles
Unit wrapper for angles.
wgpu-compute-shader
Minimal WGPU compute shader example
constraint_solver
Position Based Rigid Body Dynamics
bevy_mod_raycast
Unofficial plugin for raycasting in Bevy
omf-theme-minima
A minimal oh-my-fish theme
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-render-3d-to-ui
Render a 3D camera to a UI node
c-stack-trace
Print a stack trace using POSIX
chumsky
A parser library for humans with powerful error recovery.
geometric_algebra
Generate(d) custom libraries for geometric algebras
glTF-Sample-Viewer
Physically-Based Rendering in glTF 2.0 using WebGL
iced
A cross-platform GUI library for Rust, inspired by Elm
lerp-rs
Linear interpolation and extrapolation over numeric types
macos-swift-app
Scratch project for a programmatic-only macOS Swift App.
pi-rust-asm
Compute π in Assembly, called from Rust
pi-swift-asm
Compute π in Assembly, called from Swift
rapier
2D and 3D physics engines focused on performance.
rust-mac-app-examples
Examples of and templates for running Rust in Cocoa apps on the Mac
stavec
Stack-allocated vector with static capacity
sys-prog-course
Course in System Programming
volume_integration
Brian Mirtich: "Fast and Accurate Computation of Polyhedral Mass Properties"
winit
Window handling library in pure Rust