BFU-Graphics's repositories
PositionBasedDynamics
Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).
LearnOpenGL
Learn OpenGL from scratch
NeRF-from-scratch
Neural Radiance Fields, From Theory to Implementation.
PositionBasedFluids
Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.
GAMES101
Games101 Homework Framework
GLSL-PathTracer
A GLSL Path Tracer
Hina_glm
OpenGL Mathematics (GLM)
Hina_SDL
Simple Directmedia Layer
Hina_stb
stb single-file public domain libraries for C/C++
Hina_tinyobjloader
Tiny but powerful single file wavefront obj loader
HinaPE
Research oriented physics-based animation infrastructure.
.github
Welcome to S&R Lab of BFU
CompactNSearch
A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.
FastMassSpring
Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Hina_glfw3
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
LearnHDKDev
Houdini HDK Development
libigl
Simple C++ geometry processing library.
pmp-library
The Polygon Mesh Processing Library