BFU-Graphics

BFU-Graphics

Geek Repo

Simulation & Rendering Lab, BFU. advised by Pf. M. Yang

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BFU-Graphics's repositories

PositionBasedDynamics

Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).

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LearnOpenGL

Learn OpenGL from scratch

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NeRF-from-scratch

Neural Radiance Fields, From Theory to Implementation.

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PositionBasedFluids

Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.

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GAMES101

Games101 Homework Framework

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GLSL-PathTracer

A GLSL Path Tracer

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Hina_glm

OpenGL Mathematics (GLM)

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Hina_SDL

Simple Directmedia Layer

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Hina_stb

stb single-file public domain libraries for C/C++

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Hina_tinyobjloader

Tiny but powerful single file wavefront obj loader

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HinaPE

Research oriented physics-based animation infrastructure.

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.github

Welcome to S&R Lab of BFU

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CompactNSearch

A C++ library to compute neighborhood information for point clouds within a fixed radius. Suitable for many applications, e.g. neighborhood search for SPH fluid simulations.

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FastMassSpring

Interactive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.

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Hina_glfw3

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

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LearnHDKDev

Houdini HDK Development

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libigl

Simple C++ geometry processing library.

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pmp-library

The Polygon Mesh Processing Library

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