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Helix Toolkit is a collection of 3D components for .NET.
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
Accurate and high performance C++ interop code generator for C#.
Draw hardware accelerated graphics using our Direct2D1 renderer and create transparent click-through windows.
This is a C# repository based off the Rastertek Tutorial Series posted on www.Rastertek.com, is a literal conversion of the C++ implementations posted on the WebSite, to a .NET C# based implementation using SharpDX 3.0.2, DirectX 11 & WinForms. This is intended for C# developers to use as a reference when trying to learn DirectX 11 3D programming, especially when most examples using DirectX are written in C++, so this repo is mimiking ALOT of common C++ DirectX style code writing but in your favorite language C#! So please unless you find an error its not intended for new contributions, its easy to run these tutorials as I have included a Winforms UI for executing every Tutorial example found on www.Rastertek.com. Enjoy!.
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Real-time 2D rendering utilities based on Vortice.Windows/Direct2D.
Code for my SharpDX Tutorials at www.johanfalk.eu.
C#用のMikuMikuDance描画ライブラリ。DirectX11対応。
A Fishing Bot in Tower of Fantasy powered by OpenCVSharp
:movie_camera: Windows screen capturing and recording library
:red_circle: Captain desktop and in-game recording HUD interface
A game engine that renders primitive objects by utilizing raymarching
VSTO Addin providing current presentation as NDI(R) realtime stream using SharpDX
A simple C# based terrain generation / rendering tool
:camera: The extensible screencast tool for Windows
Command line player for NDI(R) realtime video using SharpDx
Simple D3D11 rendered triangle with SharpDX in a WinForms app running on .NET Core 3.0
Managed wrapper for FWFontWrapper Direct3D11 text library
:anchor: The minimal, extensible screen capturer
Simple console application that translates Xbox one controller input into mouse input in Windows
:hammer: Shared library for writing Captain extensions
Rhino Gamepad Navigation Plugin is a plugin designed to improve accessibility in Rhino by allowing users to navigate viewports using a gamepad. Built in C# using RhinoCommon, RhinoWindows, and SharpDX.XInput libraries, the project follows the MVVM design pattern for clean and maintainable code.
A sample of how to access Xbox joystick controller via SharpDX (.Net)
An attempt to remake of Future Crew's Second Reality for UWP... and W10M.
A application that shows you your connected controller values.
A easy-to-use library to efficiently record screens
Stupidly simple implementation of 3D game engine based on DirectX 11.
Helper library to use an XInput controller
XInput Controller Test using SharpDX