There are 6 repositories under coreaudio topic.
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
(Archived) An audio file player for macOS, inspired by Winamp.
A flexible cross-platform IIR and FIR engine for crossovers, room correction etc.
A powerhouse of audio functionality for macOS, iOS, and tvOS
A Swift 4 framework for streaming remote audio with real-time effects using AVAudioEngine
🔊 A Swift framework that aims to make Core Audio use less tedious in macOS
An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.
🎧 🔈 A small tool for changing sound volume even for aggregate devices cause native sound volume controller can't change volume of aggregate devices
Virtual audio device, real-time encoder and SPDIF forwarder for macOS
Swift sample code for the book, Learning Core Audio. The original sample code was written in C/Objective-C but I tried to make it in Swift version.
All the examples of the Learning Core Audio book rewritten with Swift 2.0
Play/Stream/Record PCM audio data & Encode/Decode Opus to PCM audio data
An investigation into CoreAudio and the Accelerate Framework.
Specific-Application Volume Control Hotkeys for Windows.
Powerful polyphonic synthesizer for iOS that relies on sound fonts for generating audio - https://bradhowes.github.io/SoundFonts/
Sample code which records system (speaker) sounds (what you hear) in Python.
Roc Toolkit Virtual Audio Device for macOS.
Swift version of creating a simple AUGraph with a synth node
Minimal example code for accessing audio hardware in C using native APIs for Windows, macOS, and Linux.
Convert the MS2109's mono sound input stream to stereo one on the macOS. This project is inspired by ToadKing's mono-to-stereo project ( https://github.com/ToadKing/mono-to-stereo ).
Swift framework for streaming, playing, caching audio
Aeolus is a high quality pipe organ emulator using additive synthesis.
Core Audio, Audio Toolbox, and AVFAudio utilities
A wrapper for AVAudioEngine to help create basic and prosumer multi-track audio applications on iOS.
a virtual MacOS audio device based on BlackHole
Fast, simple and modern middleware for game engines
A sample App with a realistic VU meter to demonstrate realtime audio capturing, recording, and background audio processing