There are 1 repository under mediafoundation topic.
Cross Platform Rust Library for Powerful Webcam/Camera Capture
Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
High performance, cross-platform video recording for Unity Engine.
A program to decode h264 video format with DirectX Video Acceleration 2, from scratch, using mp4 file with Avcc format. Movie atoms, Nal Unit, DXVA2, Mediafoundation, IDirectXVideoDecoder, IDirectXVideoProcessor.
Various programs around Desktop Duplication API, DirectX Video Processor, Shader, DX11/DX9
DirectN AOT compatible version. Only for .NET Core 8 and beyond. Interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.
A simple function to find devices on windows using media foundation
Flutter video player for Windows, lightweight, using Windows built-in Media Foundation API. Windows implementation of the video_player plugin.
All source codes I've provided on stackoverflow as an answer, usually under tag ms-media-foundation. Mediafoundation, audio, video, 3D, decoder, encoder.
Native driver for Webcam Capture API
Different kind of mediafoundation Source, Sink and Transform (mpeg2, flv, a52, vp6...), a player, sequencer source, etc... Mediafoundation, audio, video, 3D, decoder, encoder, cuda, dxva2.
High performance, cross-platform media device streaming for Unity Engine.
Library for desktop recorder applications on Windows
ARCHIVED! Microsoft Media Foundation for VL
A custom media sink that renders video output to a Direct3D11 texture.
Shows minimal implementation for mediafoundation transform (D3DAware/Async). Mediafoundation, audio, video, 3D, decoder, effect.
Encode a series of bitmaps and video clips together with an audio file to video using the Windows Mediafoundation-API
Simple USB camera frame grabbers
Forked from yabadabu/dx11_video_texture; You can use this sample code to render mp4 files base D3D11 VideoProcessor; Caution! Using nv12 format to render 1080p video has issues, need to fix.
Video capture from camera using Media Foundation Source Reader API
Sample C++/WinRT console application decoding video frames from raw H.264 ES file using Media Foundation API
Skinny Java Media Interface - a Java library for Webcams / Video Devices
Projeto C++/CLI que implementa as APIs nativas do Windows para Gráficos, Áudio, Vídeo e Imagens.
A C++ console application code that decodes an H264 raw file using Media Foundation's H.264 Video Decoder.
Desktop Duplication API to capture image, then via NV12 texture encode as H.264/AVC stream with Media Foundation
A code snippet to test out hardware H.264 video encoder Media Foundation Transform (MFT)
a JUCE & Media Foundation experiment