Guilherme Lampert's repositories
debug-draw
Immediate-mode, renderer agnostic, lightweight debug drawing API.
vectormath
Modified version of Sony's open sourced vector and matrix math library.
compression-algorithms
C++ implementations of common data compression algorithms.
reverse-engineering-dungeon-siege
An attempt to reverse engineer game assets of GPG's Dungeon Siege.
quake2-for-ps2
An attempt at a homebrew port of id's Quake 2 for the PlayStation 2 Console.
hash_index
Fast hash table template for array indexes.
gl-core-samples
Core OpenGL samples and tests written in C++11.
reverse-engineering-outlaws
An attempt to reverse engineer custom file formats used by the game Outlaws from LucasArts.
parse-utils
C++ utilities for lexing and parsing of script languages and configuration files.
ps2-homebrew
PlayStation 2 homebrew demos.
array_view
Implementation of array_view<T> and strided_array_view<T>, inspired by span<T> from GSL.
neo-tweak-bar
Tiny renderer-agnostic C++ GUI library inspired by AntTweakBar.
enum_helpers
C++ enum/enum-class iterator helper and enum-sized C-style array wrapper.
rust-citysim
Tiny city building game written in the Rust language.
glampert.github.io
My personal website and blog.
test-makefile
Just a simple makefile test/reference project.
VulkanDemo
My Vulkan tests/demos.