There are 2 repositories under prefab topic.
This is an open source Unity pause menu created for the game New Horizons, and it's completely free because of how a pause menu is a core component of a game, while the unity asset store was lacking in such an asset (until this was released on the asset store).
Random collection of Unity assets and prefabs, for use with VRChat worlds and avatars.
VRChat Avatar tool which lets you select players and attach GameObjects to them
A helpful unity window to aid in world building / prefab organization
A repository of community-built prefabs and other enhancements for Oblige 7.70
Unity Ngui制作的UI prefab转换成CocosCreator prefab工具
Unity plug-in for replacing scene objects while keeping their references.
A functional 3d printer for VRChat worlds
Arkanoid clone build as part of the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
boringssl static library prefab for android
You can edit Prefab which could not be edited much unless you place it on Scene.
Setup Unity and Visual Studio on Mac and PC. Use Unity's editor to position, rotate and scale game objects. Understand prefabs. Write very basic code, and use Unity's Console. http://gdev.tv/cu2github (REF: FS_CU2)
Unity3d Prefab Editor
A prefab to recreate image-encoded 3D models inside VRChat
Functional graffiti can VR Chat Avatar 3.0 prefab for spraying images onto VRC world objects
Substance designer(SBAR) animation tool in Unity
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
Unity3D camera rig prefab for CNIB's CAVE VR setup (non-networked, 4 projectors attached to 1 machine)
Entity Component System library for Python
A portable menu for VRChat worlds that can be summoned anywhere by users to control various settings
Unity scripts that modify GameObjects and Components at Prefab/Scene import time based on build configurations
Scaled Collider System prefab for VRChat worlds, to allow for player interactions with world colliders that are scaled relative to your avatar size.
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
Project files for our tutorial on the new Prefab Workflows in Unity.
A Quake .map viewer with support for func_instance entities.
A Unity extension for Visual Studio Code.
Get fresh version of openssl using prefab dependencies!