There are 1 repository under objectpool topic.
Unity HTFramework, a rapid development framework of client to the unity.
Design Pattern that described by Python, This is the source code for the book of Everybody Know Design Patterns.
A generic, concurrent, portable and flexible Object Pool for the .NET Framework.
Open-source plugin that helps reuse objects in UE5.3
An object pool implementation for Unreal Engine. Made and tested for UE5, might work in UE4 as well.
simple memory pool / thread safe / minimized context switching / Memory managed in 4 levels / Requirements(Windows xp~ / Visualstudio 2015)
Modular Object-Pooling Solution for Unity
Unity自带对象池API教程。
DEPRECATED - USE SEPARATE REPOSITORIES FOR EACH ASSET NOW
Fast, light weight, thread safe object pool
An object pooling implementation in GML for Game Maker Studio 2.3+
A unity object pool that works with any unity component.
Object pool, event system, and audio queue for the Unity engine
Fast, optimized and pool based url package inspired from "net/url" written in Go
C++ Fast, Static and Generic Object Pool library with smart pointer
Design pattern code for C# and Unity project develop.
The Unity object pooling can load and cache all objects inherited from UnityEngine.Object, and can easily expand the loading method, such as loading objects from AssetBundle. And contains CommonPool to cache other type objects.
Library of scripts to help facilitate the creation of a pool of objects. Uses efficient data structures at its core.
Design Patterns are best practices
Advance ObjectPooling system to pool multiple type of gamobject from single service.
All the design patterns which i know
A flexible Object Pool that trims the pool down to the specified max size after a specified delay.
A library of unity core components and scripts that can be reused across multiple unity projects.
Repository with an example of using the "Object Pool" pattern
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
Creating dynamic leaderboard with object pooling in Unity
A simple Apache's ObjectPool demo in Kotlin, showing what happens when you mix nullable and non-nullable types in your code