Keenan Woodall (keenanwoodall)

keenanwoodall

Geek Repo

Location:Nashville, TN

Home Page:https://keenanwoodall.com

Twitter:@keenanwoodall

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Keenan Woodall's repositories

Deform

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

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Deform-Prototype

A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!

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Grapple-Effect

An example of a simple grapple effect in Unity

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Piranha

A very simple tool to make rigidbodies swarm a mesh in Unity.

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ExtendedTransformEditor

A clutterless custom Transform editor for Unity

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MeshModifiers

Don't use this - use Deform instead! Its way better!

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Coroutween

A đź’© tweening library for Unity

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JobSystemRaymarching

Raymarching in Unity using the job system

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noisevis

i wanted to more easily visualize what the various noise functions do in the Mathematics.noise class

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PerlinField

Creates a grid of objects and moves them up and down via perlin noise.

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Cloner-Prototype

A quick attempt at recreating the cloner functionality from Cinema 4D in Unity

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Sinemation

First pass at completely procedurally animating a humanoid.

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SimpleFlowfield

A first pass at a flowfield

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asterboids

Rogue-like space shooter. Made with Odin + Raylib

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Sketch

Processing-like API for Unity. Built on top of the Shapes vector graphics library

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EditorGenerator

A tool that generates custom editors in Unity

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ExtrudedGameOfLife

Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity

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VertexPointCloud

Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc

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ShapesDoodles

Sketches done with the Shapes library

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Comment

Add comments to the inspector via a Comment attribute or component

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EasyIsosurface

Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.

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CellularAutomata3D

Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.

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With

Adds "With" extension methods to Unity value types to make composing new values easy.

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minima

Minima is a one-size-fits-all Jekyll theme for writers.

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