Keenan Woodall's repositories
Deform-Prototype
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
Grapple-Effect
An example of a simple grapple effect in Unity
ExtendedTransformEditor
A clutterless custom Transform editor for Unity
SimpleSquashAndStretchMovement2D
In Unity
MeshModifiers
Don't use this - use Deform instead! Its way better!
Coroutween
A đź’© tweening library for Unity
JobSystemRaymarching
Raymarching in Unity using the job system
PerlinField
Creates a grid of objects and moves them up and down via perlin noise.
Cloner-Prototype
A quick attempt at recreating the cloner functionality from Cinema 4D in Unity
Sinemation
First pass at completely procedurally animating a humanoid.
SimpleFlowfield
A first pass at a flowfield
asterboids
Rogue-like space shooter. Made with Odin + Raylib
EditorGenerator
A tool that generates custom editors in Unity
ExtrudedGameOfLife
Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity
VertexPointCloud
Renders instanced meshes on each vertice of another mesh. Can move along normal, scale etc
ShapesDoodles
Sketches done with the Shapes library
EasyIsosurface
Made this a long time ago and figured I'd throw it on the hub. It's not extremely fast and the base mesh generation is from a tutorial but I got it to work in the editor and added support for generic extensions which I tested by adding noise and splines.
CellularAutomata3D
Quick cellular automata implementation that isn't optimized in any way whatsoever and was made in an hour.