Mario Fernández Villalba's repositories
LittleOrionEngine
C++ 3D Engine developed during the Master's Degree in AAA Videogames Development.
SuperMarioGo
Super Mario themed Lara Croft GO in C# implemented in Unity.
NEAT-Tetris
AI agent that learns how to play Tetris using Machine Learning and Genetic Algorithms.
Knowledge-Based-System-planner
Knowledge based system museum tour planner developed during Artifical Intelligence subject.
Carcassone
This is an attempt to port the incredible board game Carcassone into PC. Note: Doesn't work!
A-Music-Language
Musical programming language developed during Compilers subject.
UEGladiatorsOfTheForest
UE Gladiators of the Forest is a spectator game in which two AI controlled gladiators fight each other to death.
GiveMeControl
2D puzzle game in C# created for Yogscast Game Jam 2019.
Cryptography
Practical work of Cryptography subject, UPC.
CScrollerShooter
Simple scroller shooter implemented in C style for Master's degree Advanced Programming for AAA Video Games
Gaze-Tracker
Gaze tracker tracks the gaze of a person using Machine Learning and Computer Vision algorithms.
MasterAAALevelDesignE4
Toad Treasure Tracker level developed during the Master's Degree in AAA Videogames Development.
United-Twinlight-Souls
United Twilight Souls is a beat-em-up game adventure where you must overcome all the corrupted enemies and free the forest from the darkness.