There are 0 repository under object-pooling topic.
Object Pooling for Unity
A lightweight and flexible object pooling system for Unity
Open-source plugin that helps reuse objects in UE5.4
Object Pool component for Unreal Engine
An object pool implementation for Unreal Engine. Made and tested for UE5, might work in UE4 as well.
Fast low memory consuming mathematical evaluation without endless string parsing! Parses string formula once and uses its object sequence in each evaluation. Moreover, provides user defined functions and variables.
#NVJOB Simple Pool. Pool for optimizing object loading. Unity Asset.
ObjectPooling Plugin for Godot
Modular Object-Pooling Solution for Unity
Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.
Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
Simple FPS Game to learn Photon 2 Service and basic fps concepts
Java Memory Management Workshop to gain a deep understanding of memory management in Java and master best practices for efficient memory handling.
Easy to use Object Pool Manager
Used to easily create and manage instances of prefabs as pools of a given size, that saves having to utilize destroy and instantiate when wanting to use an instance of that prefab.
Prefab instance pool that is configurable in the Inspector, supports any engine Object type and is available as a serializable C# class, MonoBehaviour and ScriptableObject
A Space Invaders remake using SDL and C++ done in one week.
Example of object pooling in Phaser 3
Pooling Manager for Unity
A simple playground for myself to demonstrate some game development technologies and tests.
An object pooling system for Unity.
An arcade shooter made in Unity, building in functionality that scales gameplay elements like health and EXP with multiple factors. Object pooling was implemented to aid performance.
Object Pooling with three.js
Object pooling system that runs a single process over object clusters on multiple threads
A Tower Defence game prototype which implements object pooling & flyweight patterns in Unity3D
This is a 3D game, our character is a Robot who has to find 4 keys following the 3D sound of them inside of a maze. This first level movement is based on a 3rd person point of view where the character can run and shoot. After the player finds the keys he will be able to generate a teleporter to move to the next level. While the player looks for the keys there are enemies looking for him through the maze looking for the shortest path through the maze (NavMesh). The secon level is a parkour level with a timer and a first person view. There are a lot of scenes such as a victory scene, a loosing scene, an option menu and a main menu. The game is full of sounds to make the game better and more interesting. In order to maximize the efficiency of this game I used three game design pattern (object-pooling for the shooting, singleton for the audio manager and observer patter for the enemies). We also added powerups (damage, health and speed).
Unity's Object Pool and Stacking Beforehand, Counting Total, Active, Inactive Prefab Samples
A Rust library made for fast, parallel friendly memory pool with ability to go from modifiable RAM to shareable (unmodifiable) RAM with Atomic Reference Counters and then back to modifiable RAM which will then be stored at the pool to be re utilized.
Implementation of Object-pooling concept in unity 2d game development using c-sharp language