There are 2 repositories under entitas topic.
Deterministic Lockstep with clientside prediction and rollback
Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Networking framework for Entitas ECS. Targeted at turnbased games or other slow-paced genres.
Entitas-Lite is a No-CodeGenerator branch of Entitas, and also a fast & easy ECS framework for C#/Unity.
Rewrite of the Unity 2D Roguelike example using the Entitas Entity Component System
Develop a Pokemon game based on Unity Engine(基于Unity开发精灵宝可梦游戏)
Runner template for Unity
Entity Component System (ECS) in Java 8
Match Line template for Unity
A space war game made with ECS and JobSystem in Unity.
Entitas-Go is a fast Entity Component System Framework (ECS) Go 1.17 port of Entitas v1.13.0 for C# and Unity.
Addon to Entitas that allows using generic methods instead of code generator and uses type inference to insure compile time correctness
POC of a simple 2D roguelike game with multiplayer.
ECS-prototype in the Hollow Knight setting
A replay system with Entitas framework.
Little game with unity and entitas in c#
Entitas Code-Generator written in Go
Gentitas is a fast code generator for Entitas projects in Unity3D
Entitas code generator using Entitas ECS framework and Roslyn
Assorted code generators for Entitas, packaged and documented such that they *should* be easy to use.
A simple bubble pop game demonstrating ECS architecture based on Entitas
Psythyst Code-Generator CLI built on.NET Core
Classic Pong made with in Unity using the Entitas framework
Psythyst Code-Generator Collection
Psythyst Code-Generator Data Model(s)
Psythyst Post-Processor Collection
Blast the ghosts that come from top, bottom, left - quickly becomes LOTS of ghosts