大大的奥斯卡 (526077247)

526077247

Geek Repo

Company:bilibili

Location:China-GuangZhou

Github PK Tool:Github PK Tool

大大的奥斯卡's repositories

ETPro

ET6+YooAsset+HybridCLR

Language:C#License:MITStargazers:311Issues:9Issues:11

GenshinGamePlay

参考Genshin的GamePlay框架,包括战斗、解谜、怪物AI、剧情,持续开发中

Language:C#License:MITStargazers:209Issues:13Issues:0

TaoTie

基于YooAsset资源管理的轻量级Unity基础框架

Language:C#License:MITStargazers:76Issues:3Issues:2

FireCloud

接入战斗框架的TaoTie

Language:C#License:MITStargazers:15Issues:4Issues:0

ET

ET && Addressable && UIFramework

Language:C#License:MITStargazers:14Issues:0Issues:0

TaoTie4ET

接入和ETPro服务端通讯的TaoTie

Language:C#License:MITStargazers:9Issues:3Issues:0

Dual-Paraboloid-Reflection-Mapping

双抛物面环境映射

Language:ShaderLabLicense:MITStargazers:6Issues:1Issues:0

PSFramework

C# Web Server Framework (Includes an example about SSO)

Language:C#License:MITStargazers:4Issues:0Issues:0
Language:MathematicaLicense:MITStargazers:2Issues:2Issues:0

hybridclr

HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.

Language:C++License:MITStargazers:1Issues:0Issues:0

model

model

Language:TypeScriptStargazers:1Issues:1Issues:0

TextMeshOutline

TextMesh描边优化

Language:C#Stargazers:1Issues:0Issues:0

il2cpp_plus

改造过的支持HybridCLR的il2cpp版本

License:MITStargazers:0Issues:0Issues:0
Stargazers:0Issues:1Issues:0

UnityScriptHotReload

HotReload Unity C# script without exit play mode and keep the running context unchanged

Language:C#License:MITStargazers:0Issues:0Issues:0