Dan Amador (DanAmador)

DanAmador

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redshift3d
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Dan Amador 's repositories

PuppetMotion

Blender plugin used to animate a rig as if it were a puppet with the aid of an external Unity Client which analyzes and sends Leap Motion data

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BOI-Mod-Gravity-Gun

A mod for Binding of Isaac which adds the Gravity Gun from Half Life 2 as a usable item.

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CarCrasher

Dataset generation pipeline with BeamNG.tech + Visual Experiments with vid2vid models.

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SumoRobot

A small game about sumo with hover cars that featuring autonomous agents trained with reinforcement learning with the ML Agents package

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FotoChopz

Project used to implement and test some Image Processing filters and algorithms

NeuralTexture

Unofficial implementation of the paper "Deferred Neural Rendering: Image Synthesis using Neural Textures" in Pytorch.

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NEURALAGA

Small proof of concept to learn the beta feature of Unity machine learning agents.

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BeamNGpy

Python API for BeamNG.tech

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bookmarker

Export Google Chrome bookmarks into markdown files

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CastleDBGen

Code generation from CastleDB databases

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ClassTypeReference-for-Unity

Property drawer that allows class selection from drop-down in Unity.

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imaginaire

NVIDIA PyTorch GAN library with distributed and mixed precision support

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impactgen

Python script and Lua extension using BeamNG.tech to generate low impact crash scenarios and ground truth data for imitation learning.

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mame

MAME

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MathUtilities

A collection of some of the neat math and physics tricks that I've collected over the last few years.

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ml-agents

Unity Machine Learning Agents Toolkit

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openupm

OpenUPM - Open Source Unity Package Registry (UPM)

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python-sdk

MercadoLibre's Python SDK

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RMP

Project used to model Robot Motion Planning using Computational Geometry and PyGame

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t3

Tooll 3 is an open source software to create realtime motion graphics.

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telegram-dice-bot

Bot used to emulate DnD style dice rolls using telegrams inline messages

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three-mesh-bvh

A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.

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Tiled-Render-Test

Proof of concept meant to explore how to use a full screen multi pass shader in higher resolutions by tiling it into batches. Made as a technical test for company called Nodety that wasted my time by ghosting me after spending an entire weekend solving their task

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web

If you found this through google you deserve to copy everything and pass that useless filler class!

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wippli-backend

API and telegram bot to consume it written in Elixir/Phoenix

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