This project contains simulations of different physical behaviors implemented in four different scenes.
In this simulation, a projectile trajectory is simulated and compared to the analytic one, using different types of integrators such as Euler
, Symplectic Euler
, Verlet
, and RK2
.
In this simulation, a particle system
is implemented to handle an arbitrary number of particles emitted by a fountain. Different types of collisions
are handled, with the floor, a cube, and a movable sphere. Each particle is subjected to the gravitational force
and, if activated, to the gravitational force of a black hole
.
In this part, cloth behavior is simulated by adding spring forces between particles following Provot's Layout
.
In this last part, a fluid simulation is realized by implementing the Navier-Stokes
equations and following the SPH Loop
.