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The elegant color picker missed in UIKit and SwiftUI
A game of pure destruction!!
Demo app that detects/tracks snooker balls on a snooker table
Raspberry Pi code for the Ping Pong Ball Clock Project
2D physics engine written in JavaScript🏀
A beach ball adventure! Can you make it to the end?
Breakout is a game created with Python 3, using the module PyGame. It is a ball game where you bounce the ball by moving the paddle. Eliminate all the blocks to win.
this my first Unity project, it's a simple game where you have to collect cubes with a ball.
Balls bouncing in a ring. This simulation outlines how chaos emerges from a simple ball bouncing around in a ring. This code was inspired by a numberphile video on chaos-theory.
3D Gravitational Engine for Planets and Particles with Three.js (WebGL library)
🏐xRoller | Unity Game Engine | Cross-Platform | Endless Roller Game
Javascript client for retrieving NBA stats with the balldontlie API.
Games are mostly made for fun, wish you much of it testing mine. There are many...
The fundamental idea of programming mathematics is to move the element in a random way. Where the many regulations and requirements are
Roll a Ball Game Made in Unreal Engine 5!
This game is based on Assembly 8086 architecture, which uses both software and hardware interrupts where functionality like Lifeline, Powers, Timer etc are handled by Multi-Tasking.
A cute mobile game where you hit color-coded balls.
The Magic Ball is a super popular toy used for fortune-telling or seeking advice, developed in the 1950s! A program that will output a random fortune each time it executes. It can be used for fun.
A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
Hyper casual game using plain Javascript and HTML canvas
A save file decryptor/encryptor for the Switch version of DBXV2
Differentiable and accelerated wavelet transform on the ball with JAX
An attempt to solve image captioning (in Vietnamese language) regarding ball sports contexts.
A game where you slide a 2d surface (the screen) through a space of possible 300-dimensional voxels (up to 1000) defined by small pieces of code and artistic use of the high dimensional editing tools. Balls roll around pushing on the 300 dimensional heightmap, moving the screen in 300d.