There are 2 repositories under gmod-module topic.
A module for Garry's Mod that mitigates exploits on the Source engine.
A repository of common bits for compilation projects based on Garry's Mod.
A module for Garry's Mod that provides interfaces to many systems of VALVe's engine, based on gm_sourcenet3.
A compact and Garry's Mod compatible SourceSDK (don't use in other Source engine games).
🌐 Drop-in HTTP replacement module for Garry's Mod
A module for Garry's Mod that adds hooks for obtaining errors that happen on the client and server (if activated on server, it also pushes errors from clients).
📊 Fetch & monitor your server's resource usage through Lua
Modules for Garry's Mod that add bindings for OS sockets through luasocket.
Module that provides access to basic server/client functions
Internal binary module for the luapack project.
The module remove the exploit command "lua_dumptimers_sv"
Tiny tool for making accessing Source Engine's interfaces simpler
A module for Garry's Mod that interfaces to interact with concommands from VALVe's engine.
📁 A not-so-true-to-life implementation of .env (dot env) for Garry's Mod
Modules for Garry's Mod for obtaining pointers to functions inside of modules (specially useful for loading Lua only modules).
A module for Garry's Mod that provides interfaces to interact with stringtables from VALVe's engine.
A Garry's Mod module that provides an interface for external consoles.
A Garry's Mod module that copies the log messages and passes them to Lua. Also able to manipulate logging channels.
This Projects allows one to create a HTTP Server
remove exploited lua_dumptimers_sv concommand
A Garry's Mod module to create asynchronous child processes. It also allows you to use its error, input and output handles to retrieve or push data to the process.
Make your Garry's Mod I/O asynchronous!
My own collection of random symbols for sigscan with garrysmod_common