There are 2 repositories under wiimote topic.
[2018] :iphone: -> :video_game: Turn your smartphone into a 3D controller with a web app
A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.
Git repository for the Balanduino balancing robot
A ZX spectrum 48K/128K emulator running on ESP32 powered Lilygo TTGo VGA32 v1.4 board, using PS2 keyboard and/or Wiimote as input device. Active branches are master and devkit-custom
Allows the Nintendo Switch Pro Controller and Joycons to be used with the Dolphin Emulator
Simple app to pair Wii remotes with Android devices
Tiny Arduino ESP32 library for the Wii Remote controller
A Wiimote implementation using WebHID - AKA: Wiimote for the Web
Port of python-cwiid compatible with Python3
Switch to different gamepad modes using a gamepad as input. Re-use old gamepads that don't support USB connections or make compatibles with certain platform.
Tiny Arduino ESP32 library for the Wii Remote controller
Cemuhook UDP server for WiiMotes on Linux
WII Backup Manager Build78 - a software to convert iso files to WBFS format for WII.
A modified version of WiimoteLib to support Audio playback among other things.
Allows UDPWii apps to be used with the Dolphin Emulator again.
Cemuhook-compliant WiiMote motion provider for Linux
A Godot GDExtension project to add wii remote support into godot projects
Haskell binding for CWiid (wiimote)
(MOVED) Slides, pointers and code for a talk given at UPM in 2015
Collection of useful and mostly non trivial examples that can be used to start own projects
WiiOTN (Wii Offline to Online) is an innovative project dedicated to bringing the magic of offline Nintendo Wii games to the online world. Our mission is to bring online solutions to offline problems using Virtual Controllers, Emulators and Low-Latency Streaming, allowing you to enjoy beloved titles like Wii Sports, Mario Party, and others!
Javascript object to access the values of Gamepad buttons, axes and triggers with callback functions from the Gamepad API object. It allows to import game-specific mappings or let the user decide how to map the gamepad.