Pavel's repositories
bit_cast_hlsl
The HLSL header file implementing bit_cast<T> to support casts between scalar and vector 16-bit and 32-bit types
Unity-FrustumCulling
An example frustum culling implemented using Unity Burst compiler and native plugin
d3d12docview
Python script to fetch and display D3D12 Documentation to standard output
FidelityFX-FSR2
FidelityFX Super Resolution 2
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meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
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