There are 2 repositories under worley-noise topic.
Simple examples of noise algorithms in Unity
Worley noise implementation for WebGL shaders
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
A (very work in progress) 2D noise API and Terrain Generator.
Serves as starting point for my rendering research/projects in modern OpenGL.
The 2D noise mixer is designed to make mixing different types noise quick with only a few lines of code. Highly commented and easy to use, this system types to be non-platform specific.
WorleyNoise with movable features
Repo containing different methods of procedurally generating maps in pure C (here represented as 2D arrays)
Worley noise algorithm C# (Cellular noise) 3D / 2D - Water light reflection rendering, procedurally generated landscape - Unity3D
A minimal creative coding project that uses glsl, p5.js, and ml5.js to create a Worley Noise inspired mirror in the browser.