Göksel Göktas (gokselgoktas)

gokselgoktas

Geek Repo

Location:Earth

Home Page:https://stimhack.sh

Twitter:@panokani

Github PK Tool:Github PK Tool

Göksel Göktas's repositories

temporal-anti-aliasing

A research-oriented version of the TAA implementation from Unity's post-processing stack

Language:C#License:MITStargazers:37Issues:7Issues:1

structured-volume-sampling

A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity

Language:C#License:MITStargazers:31Issues:4Issues:0

sdf-ray-marching

A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline

Language:ShaderLabStargazers:23Issues:5Issues:0

hi-z-buffer

A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity

Language:C#License:UnlicenseStargazers:16Issues:3Issues:0

dda-ray-marching

A simple example showing how to implement a DDA based screen-space ray marcher in Unity

Language:GLSLLicense:MITStargazers:12Issues:3Issues:0

temporal-reprojection

A simple template for implementing your own motion-vector fueled temporal effects in Unity

Language:C#License:MITStargazers:12Issues:2Issues:0

fast-value-noise

A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity

Language:ShaderLabLicense:UnlicenseStargazers:6Issues:3Issues:0

brainfuck

An optimizing Brainfuck compiler & interpreter

Language:CStargazers:5Issues:1Issues:0

nme

A .DIR explorer and extractor for Commandos: Behind Enemy Lines

Language:CStargazers:5Issues:0Issues:0

shadow-mapping-in-2d

An atomics based shadow mapping algorithm for 2D graphics

Language:C#Stargazers:4Issues:0Issues:0

gaussian-pyramid

An example project showing how to generate a Gaussian pyramid in Unity

Language:C#License:UnlicenseStargazers:3Issues:0Issues:0

labyrinth

A procedural labyrinth game written in one terminal page (80×24) of space for code

Language:CStargazers:3Issues:1Issues:0

render-to-mipmap

A simple example showing how to manually render into individual mip slices in Unity

Language:C#Stargazers:2Issues:3Issues:0

code-golf

An ever updating collection of code golf snippets

Language:CLicense:UnlicenseStargazers:1Issues:1Issues:0

stun

A simple, size-optimized framework for graphics programming

Language:CLicense:MPL-2.0Stargazers:1Issues:1Issues:0

atmospheric-scattering

An atmospheric scattering implementation inspired by the works of Bruneton and Elek

Language:C#Stargazers:0Issues:1Issues:0

boggle-solver

A dumb, single-threaded Boggle solver

Language:C++License:MITStargazers:0Issues:1Issues:0

hotline

A simple and straightforward utility library for Lua

Language:LuaLicense:WTFPLStargazers:0Issues:0Issues:0

makeshift

A simple tool for creating three.js fueled visuals

Language:JavaScriptLicense:NOASSERTIONStargazers:0Issues:1Issues:0

project-euler

A growing collection of solutions to Project Euler problems

Language:C++License:UnlicenseStargazers:0Issues:2Issues:0

quicksand

A minimal app skeleton fueled by Electron, Express, React and TypeScript

Language:JavaScriptLicense:NOASSERTIONStargazers:0Issues:1Issues:0

screen-space-reflections

An experimental implementation of screen-space reflections in Unity

Language:HLSLLicense:UnlicenseStargazers:0Issues:1Issues:0

tymeshit

An ominous, fake but believable timesheet generator

Language:JavaScriptLicense:0BSDStargazers:0Issues:1Issues:0