Göksel Göktas's repositories
temporal-anti-aliasing
A research-oriented version of the TAA implementation from Unity's post-processing stack
structured-volume-sampling
A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity
sdf-ray-marching
A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline
hi-z-buffer
A not-so-trivial example showing how (not) to generate a hi-Z buffer in Unity
dda-ray-marching
A simple example showing how to implement a DDA based screen-space ray marcher in Unity
temporal-reprojection
A simple template for implementing your own motion-vector fueled temporal effects in Unity
fast-value-noise
A generic 3D & 4D implementation of fast value noise by Inigo Quilez in Unity
shadow-mapping-in-2d
An atomics based shadow mapping algorithm for 2D graphics
gaussian-pyramid
An example project showing how to generate a Gaussian pyramid in Unity
render-to-mipmap
A simple example showing how to manually render into individual mip slices in Unity
atmospheric-scattering
An atmospheric scattering implementation inspired by the works of Bruneton and Elek
boggle-solver
A dumb, single-threaded Boggle solver
hotline
A simple and straightforward utility library for Lua
project-euler
A growing collection of solutions to Project Euler problems
screen-space-reflections
An experimental implementation of screen-space reflections in Unity