Dimev's repositories
Realistic-Atmosphere-Godot-and-UE4
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
shadertoy-to-unreal-engine
Guide for converting shadertoy shaders to ue4
Spacy-SVO-extraction
small example on how to get SVO (subject, verb, object) information from an input, as well as whether that input was a question.
atmospheric-scattering-explained
my atmosphere shader
Godot-Low-Poly
Provides a simple low-poly shader for zylann's terrain plugin
atmosphere-shader
A standalone atmosphere shader
shadercrab
A simple single buffer shadertoy emulator
wgpu-multi-draw-perf
(multi) draw indirect performance testing
bevy
A refreshingly simple data-driven game engine built in Rust
dfdx
Deep learning in Rust, with shape checked tensors and neural networks
dimev.github.io
Personal website
HexoDSP
Comprehensive DSP graph and synthesis library for developing a modular synthesizer in Rust, such as HexoSynth.
Water_Temple_Godot-Demo
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.