There are 5 repositories under soundscape topic.
A library for soundscape synthesis and augmentation
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
Phanary is a lightning-fast, free, online app for desktop and mobile that excels at finding and playing atmospheric music and sound effects for games like D&D and Pathfinder. Phanary is meant to be used in a Game Master's preparation and improvisation, and to be quick and streamlined enough to smoothly handle the party going somewhere unexpected.
Tools of soundscape information retrieval, this repository is a developing project. Please go to https://github.com/meil-brcas-org/soundscape_IR for full releases.
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
A Java audio-playback class, modeled on javax.sound.sampled.Clip, enhanced with concurrent playback and dynamic handling of volume, pan and frequency. Maven version.
An open toolbox of soundscape information retrieval
Web application for ecoacoustics to manage, navigate, visualise, annotate, and analyse soundscape recordings.
An iOS application/service that aids navigation through spatialized audio
Workflow Integration-Tools for the user community of d&b Soundscape.
Desktop soundscape application
A Flask app to generate soundscapes from pictures and videos
An Android application bringing guidance for visual impaired people using 3D audio.
Deep neural network model combining audio signal processing and pre-trained audio CNN achieved 90.1% adjusted accuracy (27.6% improvement) for classifying audio recording environment.
An interactive map of Taipei that lets you explore the city through its unique sounds.
π Website that streams or casts relaxing soundscapes.
A set of spectrograms designed to teach about common features of sound events (duration, intensity, pitch, timbre, pattern, speed). The digital files are provided so that anyone can 3D print these models for their own lessons or projects.
A Python implementation of observer-based audibility modelling methods
TinniPal is an iOS app built with SwiftUI, it is a sound mask app to help tinnitus sufferers get distracted from their tinnitus and make it less noticeable. This app is equipped with natural sounds library, where user can get distracted from the tinnitus ringing and get relaxed or calm at the same time.
Feel the nature's melodic harmony and let your imagination transcend reality.
We try to extract some audio features from frog recordings using Python. The results are including waveplot, zero-crossing-rate, linear-freq spectogram, log-freq spectogram, power spectrum, MFCCs, delta MFCCs, and delta-delta MFCCs.
Projects made for the Sound Design for Digital Media course - Master in Multimedia, FEUP. ππ§
Puredata patches to generate the bubble and harshness character sounds on the soundscape project demonstrating the origin of universe. You can more about it here.
Examples demonstrating the use of AudioCue
An ambient generative music piece written in the Pure Data programming language.
Physics-based model to predict the acoustic detection distance of terrestrial autonomous recording units over the diel cycle and across seasons. https://doi.org/10.1111/2041-210X.14020
A mobile app to immerse yourself in relaxing soundscapes
Code and results accompanying paper: "Crossing the Linguistic Causeway: A Binational Approach for Translating Soundscape Attributes to Bahasa Melayu"
Code and results accompanying paper: "Crossing the Linguistic Causeway: Ethno-national Differences on Soundscape Attributes in Bahasa Melayu"
Java class that provides a continuously varying stream of audio from a small sample base.