Jan Vlček's repositories
MinecraftUnrealEngine
The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
SocialNetworkBlazor
The social network built with Blazor WebAssembly, ASP.NET Core and Microsoft SQL database. The network uses signalR, code-first database approach using Entity Framework Core technology and Microsoft Idenitity.
MinecraftUnity
The Unity project to try and recreate basic Minecraft with focus on some optimization tweaks.
RainmeterMonitoringStyle
Custom style for Rainmeter showing temperatures, loads and network speeds.