There are 3 repositories under unity-tools topic.
Easily remove Unity splash screen & watermark.
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
A set of useful code stuff for Unity
Unity Editor tool to create Categories in the Hierarchy. The Categories work as dividers between GameObjects.
ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its easy-to-use interface and robust features. 🛠️💻
Library for Enhanced Thai Language Support in Unity's TextMeshPro
Serializable Dictionary and Time types. Customizable Unity window title.
Terraced Terrain Generator (TTG) is a free Unity tool for the procedural generation of terraced terrain meshes.
Dependency injection the Unity way.
The OxGKit is a system tool kit commonly used in game development based on Unity design (all are independent tools).
Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.
Source code for my custom tools tutorials in Unity
Customizable Build Pipeline for Unity3D
Scenes Navigator Tool for Unity Editor
A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.
Unity Test Framework Extension Library
This is a unity package that aims to add useful features for unity like a SerializableDictionary, a safe Tag wrapper, Timers, Vector conversion and manipulation methods and more
Standalone Winforms application for browsing references in a Unity project.
Unity test toolkit with built-in GUID, prefab, and scene validation via Editor + NUnit tests.
Unity Fast Tools is a set of tools designed to minimize routine code writing in Unity
ColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its easy-to-use interface and robust features. 🛠️💻
This tool will help you debug game features while playing without having to create a debug panel from scratch.
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
A tool to attach notes onto GameObjects
Addon SDK for Balsa Model Flight Sim | https://floatingorigininteractive.github.io/Balsa.SDK
A C# library to handle UnityWebData easily.
Upgraded Unity Developer Console implementation based on joeythelantern's solution
A niche tool for recording a hierarchy of GameObject transforms in a point in editor or runtime
A simple Unity Editor tool that gives you easy access to all the Scenes in your project.
Simple script with common functions to update all project Unity scenes with one click
A powerful, customizable Unity tool for measuring distances and angles directly in the Scene View. Perfect for level designers, environment artists, and developers who need precision measurement in real time.
Lightweight MyBox is a set of attributes, tools and extensions for Unity.
A collection of editor tools to help improve workflow in Unity.