R-N / UNETTest

NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync

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UNETTest

I wanted to make this a game, but nevermind. Feel free to use this. Here you can find:

  • NAT Punchthrough
  • Mobile GPU-Based Visibility, Sight, Field of View, Fog of War
  • Movement Sync for free movement using impulse (well, not really, not calculating mass), constant timed movement, and gravity related movement.

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NAT Punchthrough, Mobile GPU-Based Sight/Visibility/Field of View, Movement Sync

License:MIT License


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Language:C# 83.3%Language:ShaderLab 12.9%Language:GLSL 3.8%