There are 29 repositories under spatial-audio topic.
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
A cross-platform framework for developing spatial audio algorithms and software in C/C++
A collection of spatial audio related VST/LV2 plug-ins developed using JUCE and the Spatial_Audio_Framework
Free, open-source tools for Ambisonic 3D panning within Max for Live 10+
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Official code for "Learning Neural Acoustic Fields" (NeurIPS 2022)
This repository provides plugins, tools and samples for integrating spatial audio and acoustics into your Unity 3D applications and games.
A large synthetic dataset of spatial audio with multiple labels
A JavaScript version of the Bose Frames SDK
This is an audio application that produces 3D binaural audio from 2D mono audio samples and positional information given by the graphical user interface. Listen to 3D audio through stereo headphones. Video Demo:https://www.youtube.com/watch?v=peF9cZSwVGw
simplified cross platform spatial audio framework
Audio implementation tools for FMOD and Unity
SoundObject binary distribution.
This is the official implementation of our multi-channel multi-speaker multi-spatial neural audio codec architecture.
A MATLAB implementation of the Higher-order Spatial Impulse Response Rendering (HO-SIRR) algorithm; an alternative approach for reproducing Ambisonic RIRs over loudspeakers
SOFA Spatializer as a Native Plugin for Unity
Moved to new location https://gitlab.com/pab44/3d-audio-producer .Application to produce 3d audio (binaural or surround sound) with a graphical user interface and mono audio files.
Waving at the TIDAL music service
Metaverse client and server written in C++. Runs on Windows, Mac, Linux and Web. Custom 3D engine, networked physics and Lua scripting
Play HDR videos & spatial audio on Mac natively
iOS app, which demonstrates how to use headphones motion data.
Consolidated Mach1 spatial audio player focused on collecting all headtracking input methods and defining best practices
Dolby.io Virtual Worlds plugin for Unreal Engine
Guide and documentation of 3D printable open headphones
SpeakerObjects binary distribution.
A spatial performance tool for SuperCollider: 8-track interactive sequencer and micro/macro granulator of a collection of syntheses and samples with pre-defined spatial trajectories and algorithms, mixing channel- and object-based paradigms, including a multichannel effect system, controlled by a GUI and a combination of several interfaces.