There are 11 repositories under audio-engine topic.
:microphone: Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
My accurate Yamaha DX-7 clone. Programmed in Supercollider.
Community plugins for SuperCollider
Browser based music making application driving synthesizers, samplers and effects using both a tracker and piano roll/loop based interface. Supports MIDI controllers and provides both local and cloud based project storage.
A realtime scripted modular audio engine for video games and musical applications.
Advanced Cross Platform Audio Engine for libGDX based on MiniAudio
Advanced 3D audio features for libGDX desktop users.
A powerful and cross-platform audio engine, optimized for games.
A C++ game engine powered by Vulkan
a wrapper for LabSound(graph-based audio engine)
Nim bindings to the soloud audio engine (https://github.com/jarikomppa/soloud/)
🔉💦 a sound machine
brAudio is a lightweight Audio Engine designed specifically for use in video game applications. It is build on top of the FMOD core API and has support for Audio Sources, Audio Groups and 3D Audio.
Simple 3D Audio engine
Port Audio audio playback library gem that works with Alternative Audio Gem for Amazon Lumberyard
An audio player library you can build from source! Integrates libsndfile with portaudio.
Demo integration of VAE Sound Engine into Godot with GDNative
[Udacity: IOSND] Pitch Perfect records audio and plays it back to the user with one of six settings - fast, slow, high pitch, low pitch, reverb, and echo.
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
Audio module developed in C++ for Univer Game Engine using FMOD.