There are 3 repositories under ldtk topic.
Unity importer for the LDtk level editor
A C++11 loader for levels and tile maps created with LDtk (Level Designer ToolKit)
Monogame importer, renderer and code generator for LDtk Level editor
Odin loader for LDtk files. LDtk is a modern 2D level editor from the creator of Dead Cells, with a strong focus on user-friendliness.
A bridge between LDtk and DragonRuby
A Kotlin LDtk API that can be used for any Kotlin Multiplatform or Java projects.
LDtk importer for Godot (mono)
A Fire Emblem-like game prototype implemented in the Unity Game Engine.
A small demo showing how to use LDtk with SFML to render levels
Hexagon and 8x8 pixel tilesets used to create maps for Vaults of Vaarn.
Rendering engine for LDtk files using DirectX 11
A thin crate for people who just want to use ldtk files freely
Java LDTK API utility library for loading LDTK json files into data classes.
A minimal project template for a 2D game in raylib with LDtk integration that builds with CMake.
Contains a collection of one-off scripts to extract data and graphics from the game (地雷战)
Game engine for creating 2D top down RPGs. Imports worlds from LDtk.
remake game i followed from haxeflixel tutorial, but use LDtk.
A Monogame compatible LDtk (https://ldtk.io/) parser
Convert Pyxel Edit files to LDtk (tileset images and layer). Still in development.
Imports levels created with LDtk into Unity
An example project using Korge and Kotlin Multiplatorm to use the KT LDtk API and code generation.
[WIP] A project similar to Madour's LDtk-SFML-Game showing how to use LDtk with Raylib