There are 14 repositories under scene-graph topic.
:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
A full open source 3D graphics editor in the browser, with scene editor, coding pad, graph editor, virtual file system, and many features more.
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Code for Neural Motifs: Scene Graph Parsing with Global Context (CVPR 2018)
Benchmarking Panoptic Scene Graph Generation (PSG), ECCV'22
A WebGL 3D Engine library with component-based node hierarchy. Used by WebGLStudio
A collection of arbitrary text to image papers with code (constantly updating)
Official PyTorch code of Holistic 3D Scene Understanding from a Single Image with Implicit Representation (CVPR 2021). Also includes a PyTorch implementation of the decoder of LDIF (from 3D Shape Representation with Local Deep Implicit Functions).
A PyTorch implementation of the paper: Specifying Object Attributes and Relations in Interactive Scene Generation
A curated list of visual relationship detection and related area resources
[CVPR 2024] DiffuScene: Denoising Diffusion Models for Generative Indoor Scene Synthesis
Ilum graphics playground for learning
[CVPR'24] GraphDreamer: a novel framework of generating compositional 3D scenes from scene graphs.
Light-weight 3D Scene graph library with renderer in WebGL
A library to traverse and query the Unity scene to find particular objects, uses something similar to CSS selectors to identify game objects.
FACTUAL benchmark dataset, the pre-trained textual scene graph parser trained on FACTUAL.
3D scene graph generator implemented in Pytorch.
[Paper][AAAI 2024] Structure-CLIP: Towards Scene Graph Knowledge to Enhance Multi-modal Structured Representations
Benchmarking Panoptic Video Scene Graph Generation (PVSG), CVPR'23
Official implementation for "Diffusion-Based Scene Graph to Image Generation with Masked Contrastive Pre-Training" https://arxiv.org/abs/2211.11138
The repo of CommonScenes, a scene generation method powered by the diffusion model.
[CVPR 2021] Exploiting Edge-Oriented Reasoning for 3D Point-based Scene Graph Analysis (official pytorch implementation)
This repo includes the source code and dataset information for reproducing the results of our paper (https://arxiv.org/abs/2009.06435)