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Fluid Simulation Implementation in Compute Shaders using Unity3D
Procedural painting algorithms in Unity 3d with compute shaders based on genetic evolution algorithms
An n-body simulation built with Unity, using compute shaders to perform calculations.
A Webcam-Based Object-Tracking Solution Designed for the Unity Game Engine Written in C# & ComputeShaders
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
A collection of compute shaders to generate different types of noise textures
Conway's Game of Life in OpenGL 4.6
基于OpenGL计算着色器的常见大模型推理(目前已支持llama2和rwkv4)
Testing the mesh generation & its deformation performances using Unity's Job and normal C# systems along with compute shaders(computer & graphic buffers)
My toy Vulkan (for now) renderer. Focus on newer rendering tech, and performance. Far from done, but a lot of fun. GPU culling, ray tracing, and lots of instancing. Needs an RTX 20xx or latest Radeon.
This demo uses compute shader capabilities to generate skinned animated models
基于HMM的和弦生成工具(支持基于OpenGL的GPU加速)