JDSherbert's repositories
Unity-Serializable-Dictionary
Custom C# Dictionary implementation, serializable by the Unity inspector.
Unreal-Engine-Async-Load-Tool
Asynchronous Loading tool for Unreal Engine allowing soft loading of objects freely or with a callback.
Sherbert-Engine
Custom game engine written in C++ and implementing various middleware.
Audio-Procedural-Reverb
Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.
Unreal-Engine-Class-Templates
Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.
Unreal-Engine-Gameplay-Module-Template
Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.
Unreal-Engine-Interaction-System
Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.
Unreal-Engine-Networked-Sprint-Component
Replicated Sprinting Component for Unreal Engine game projects. Utilizes Enhanced Input System plugin for input action definitions/bindings.
A-Star-Pathfinding
Simple C++ implementation of an A* Pathfinding class.
RPG-Maker-Plugin-Template
Template repository for making RPG Maker Plugins with JS.
Unity-Define-Scripting-Symbols
Script to add the specified scripting define symbols to the build settings (once script compilation has finished.)
Unreal-Engine-Dependency-Injection-Module
Simple implementation of a Dependency Injector for Unreal Engine (in a gameplay module). Uses a Singleton instance to hold the registered objects.
Wwise-Soundbank-Excluder
Automated Wwise Soundbank Excluder for Unity to reduce unnecessary bloat in builds. Will remove unused Wwise Soundbanks that do not match the build target.
Audio-Soft-Clip-Distortion
Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.
Fisher-Yates-Shuffle
Fisher Yates Algorithm implementation for randomizing an array of objects, implemented in various languages.
FMOD-Audio-Engine
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.
JDSherbert
JDSherbert's Profile Repository
JSON-Parser
C++ JSON Parser tool for reading JSON files.
Simple-Stack-Implementation
Simple C++ Stack class template using a custom Node structure to behave like a linked list structure.
String-Distance-Search
C# String Distance Search implementation using Damerau Levenshtein algorithm.
Threadsafe-Singleton-Class
C++ Threadsafe Singleton class using mutex and threadlock when accessing instance.
Unreal-Engine-Health-System
Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.
Unreal-Engine-Plugin-Template
Plugin template boilerplate for Unreal Engine.
Audio-Delay
Simple C++ implementation of a basic Delay technique. Includes an example usage case.
Audio-Haas-Effect
Simple C++ implementation of the haas technique, with brief explanation.
Audio-Phaser-Effect
Simple C++ implementation of a basic Phaser technique.
Programming_HandBook
The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.
Trie
Simple Trie Structure implementation in C++