JDSherbert

JDSherbert

User data from Github https://github.com/JDSherbert

Company:nDreams

Location:Oxford

Home Page:https://linktr.ee/JDSherbert

GitHub:@JDSherbert

Twitter:@JDSherbert_

JDSherbert's repositories

Changing-VST3-Folder-Guide

Guide for changing the default VST3 Plugin folder path.

Unreal-Engine-Async-Load-Tool

Asynchronous Loading tool for Unreal Engine allowing soft loading of objects freely or with a callback.

Language:C++License:MITStargazers:17Issues:1Issues:0

Unity-Serializable-Dictionary

Custom C# Dictionary implementation, serializable by the Unity inspector.

Language:C#License:MITStargazers:14Issues:3Issues:2

Unreal-Engine-True-First-Person-Template

An Unreal Engine C++ project with Raytracing enabled, built on top of the Third Person Template, with some edits to behave as a True First Person implementation as if from Epic Games.

Language:C++License:MITStargazers:12Issues:1Issues:1

Audio-Procedural-Reverb

Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

Language:C++License:MITStargazers:8Issues:1Issues:1

A-Star-Pathfinding

Simple C++ implementation of an A* Pathfinding class.

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Unreal-Engine-Dependency-Injection-Plugin

Simple implementation of a Dependency Injector Plugin for Unreal Engine. Uses a Singleton instance to hold the registered objects.

Language:C++License:MITStargazers:6Issues:1Issues:0

Audio-File-Guide

Simple guide to audio files and what you should use where.

Fisher-Yates-Shuffle

Fisher Yates Algorithm implementation for randomizing an array of objects, implemented in various languages.

Language:C++License:MITStargazers:5Issues:1Issues:0

Sherbert-Engine

Custom game engine written in C++ and implementing various middleware.

Language:C++License:MITStargazers:5Issues:1Issues:27

Unreal-Engine-Gameplay-Module-Template

Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.

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Unreal-Engine-Networked-Sprint-Component

Replicated Sprinting Component for Unreal Engine game projects. Utilizes Enhanced Input System plugin for input action definitions/bindings.

Language:C++License:MITStargazers:5Issues:1Issues:0

Unreal-Engine-Audio-Spline-Plugin

Unreal Engine AudioSpline Plugin. Provides a Spline with an AudioComponent attached that tries to move to the nearest point on the Spline to a target Actor.

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Audio-Phaser-Effect

Simple C++ implementation of a basic Phaser technique.

Language:C++License:MITStargazers:3Issues:1Issues:1

Unity-Define-Scripting-Symbols

Script to add the specified scripting define symbols to the build settings (once script compilation has finished.)

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Unreal-Engine-Class-Templates

Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.

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Unreal-Engine-Interaction-System

Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

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Unreal-Engine-Plugin-Template

Plugin template boilerplate for Unreal Engine.

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Audio-Delay

Simple C++ implementation of a basic Delay technique. Includes an example usage case.

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Threadsafe-Singleton-Class

C++ Threadsafe Singleton class using mutex and threadlock when accessing instance.

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Audio-Soft-Clip-Distortion

Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.

Language:C++License:MITStargazers:1Issues:1Issues:0

JDSherbert

JDSherbert's Profile Repository

JSON-Parser

C++ JSON Parser tool for reading JSON files.

Language:C++License:MITStargazers:1Issues:0Issues:0

Trie

Simple Trie Structure implementation in C++

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Unreal-Engine-Health-System

Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.

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Audio-Haas-Effect

Simple C++ implementation of the haas technique, with brief explanation.

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llvm-project

A fork of LLVM/Clang that supports "custom static analysis during compilation" with .clang-rules files. Custom static analysis rules can also match against Unreal Engine UCLASS/etc. metadata associated with AST nodes.

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Odin-Serializer

Fast, robust, powerful and extendible .NET serializer built for Unity

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Programming_HandBook

The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

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WakaTimeForUE

As all the other versions of Wakatime plugins for Unreal Engine lead to blank repos, I decided to make a plugin that actually has some code in it. I am no longer working on this plugin, but the community is, so feel free to contribute!

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