JDSherbert

JDSherbert

Geek Repo

Company:nDreams

Location:Oxford

Home Page:https://linktr.ee/JDSherbert

Twitter:@JDSherbert_

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JDSherbert's repositories

Unity-Serializable-Dictionary

Custom C# Dictionary implementation, serializable by the Unity inspector.

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Unreal-Engine-Async-Load-Tool

Asynchronous Loading tool for Unreal Engine allowing soft loading of objects freely or with a callback.

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Sherbert-Engine

Custom game engine written in C++ and implementing various middleware.

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Audio-Procedural-Reverb

Simple C++ implementation of a basic Procedural Reverb algorithm. Includes an example usage case with a simulated sinusoidal signal.

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Unreal-Engine-Class-Templates

Simple template classes for writing Unreal C++, handy as a reference point or as a quick start with syntax.

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Unreal-Engine-Gameplay-Module-Template

Unreal Engine Module Template for faster creation of Unreal Engine gameplay modules.

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Unreal-Engine-Interaction-System

Simple implementation of an Interaction System for Unreal Engine. Utilises two components that communicate with each other through an interface.

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Unreal-Engine-Networked-Sprint-Component

Replicated Sprinting Component for Unreal Engine game projects. Utilizes Enhanced Input System plugin for input action definitions/bindings.

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A-Star-Pathfinding

Simple C++ implementation of an A* Pathfinding class.

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RPG-Maker-Plugin-Template

Template repository for making RPG Maker Plugins with JS.

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Unity-Define-Scripting-Symbols

Script to add the specified scripting define symbols to the build settings (once script compilation has finished.)

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Unreal-Engine-Dependency-Injection-Module

Simple implementation of a Dependency Injector for Unreal Engine (in a gameplay module). Uses a Singleton instance to hold the registered objects.

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Wwise-Soundbank-Excluder

Automated Wwise Soundbank Excluder for Unity to reduce unnecessary bloat in builds. Will remove unused Wwise Soundbanks that do not match the build target.

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Audio-Soft-Clip-Distortion

Simple C++ implementation of a basic Soft Clip Distortion technique. Includes an example usage case with a simulated sinusoidal signal.

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Chess

A simple command-line chess game implemented in C++. It allows you to play against an AI player using basic chess rules.

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Fisher-Yates-Shuffle

Fisher Yates Algorithm implementation for randomizing an array of objects, implemented in various languages.

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FMOD-Audio-Engine

Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.

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JDSherbert

JDSherbert's Profile Repository

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JSON-Parser

C++ JSON Parser tool for reading JSON files.

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Simple-Stack-Implementation

Simple C++ Stack class template using a custom Node structure to behave like a linked list structure.

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String-Distance-Search

C# String Distance Search implementation using Damerau Levenshtein algorithm.

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Threadsafe-Singleton-Class

C++ Threadsafe Singleton class using mutex and threadlock when accessing instance.

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Unreal-Engine-Health-System

Simple Health System implementation for Unreal Engine. Tracks health of an actor, logs damage, and also fires events from changes.

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Unreal-Engine-Plugin-Template

Plugin template boilerplate for Unreal Engine.

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Audio-Delay

Simple C++ implementation of a basic Delay technique. Includes an example usage case.

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Audio-Haas-Effect

Simple C++ implementation of the haas technique, with brief explanation.

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Audio-Phaser-Effect

Simple C++ implementation of a basic Phaser technique.

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Programming_HandBook

The Programmer's Handbook is an open source initiative to collect, archive, and localize all programming knowledge in one collective space.

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Trie

Simple Trie Structure implementation in C++

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