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Advanced 3D audio features for libGDX desktop users.
Audio and Video Editing Guide
AUv3 AudioUnit acting as a BASSMIDI player
C++ Audio Engine which wraps the FMOD API. Dependencies included along with a preconfigured VS2019 Solution. Installation instructions included for adding the Audio Engine to other VS Projects.
CircuitPython code to create sound reactive Neopixels on a rp2040 Feather and Neopixel Featherwing embedded in a 3D printed Audioengine P4 / A5 speaker stand.
Simple FMOD implementation into a C++ project, that uses FMOD Studio & Core as a wrapper to playback Audio files.