TuningFork is a library for libGDX that provides advanced audio features. The goal was to make most of the features of OpenAL accessible and provide a comfortable, easy to use, low overhead and object oriented high-level API. In addition, the library offers some convenience features that are needed for most games, such as the music player.
Note that TuningFork is not an extension to libGDX audio but a replacement.
- Spatial 3D and 2D audio
- Directional audio (3D)
- Real-time effects such as Reverb, Echo, Flanger, Distortion (and many more)
- Filters
- Music player with support for playlists and fading
- Loop-points
- HRTF support (aka binaural)
- Streaming is handled on a background thread
- Load wav, aiff, ogg, flac, mp3 (see the full list)
- Supports surround sound formats
- AssetManager integration
- Play raw PCM data
- Record audio
- Desktop only
The standard audio capabilities of libGDX are very limited compared to sound APIs like OpenAL - probably due to its cross-platform nature. Especially if you are developing a 3D application and want to create realistic spatial sound, use features like HRTF etc., you'll face some problems with libGDX.
TuningFork is available via Jitpack. First make sure you have Jitpack declared as repository in your root build.gradle file:
allprojects {
repositories {
// ...
maven { url 'https://jitpack.io' }
}
}
Then add TuningFork as dependency in your core project:
project(":core") {
dependencies {
// ...
implementation 'com.github.Hangman:TuningFork:4.2.1'
}
}
Java 8 is required, make sure to set sourceCompatibility = JavaLanguageVersion.of(8)
(or higher) in your gradle scripts.
Version of libGDX | Latest compatible version of TuningFork |
---|---|
1.12.1 | 4.2.1 |
1.12.0 | 4.1.0 |
1.9.12 - 1.11.0 | 3.3.0 |
1.9.11 | 2.0.1 |
< 1.9.11 | not supported, might work though: 2.0.1 |
This library follows semantic versioning. Breaking changes are indicated by a major version increase. You can find the release notes here.
To build TuningFork from source, you need a JDK >= 8 installed. Like Adoptium JDK for example.
TuningFork uses Gradle as it's build tool (you don't need to have Gradle installed).
./gradlew build
Compiles the library. The resulting jar is located under core/build/libs/
.
./gradlew publishToMavenLocal
Publishes the core artifact to your local Maven repository.