There are 2 repositories under super-mario-bros topic.
Proximal Policy Optimization (PPO) algorithm for Super Mario Bros
Asynchronous Advantage Actor-Critic (A3C) algorithm for Super Mario Bros
An OpenAI Gym interface to Super Mario Bros. & Super Mario Bros. 2 (Lost Levels) on The NES
Play games without touching keyboard
This program evolves an AI using the NEAT algorithm to play Super Mario Bros.
An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.
Classic Super Mario Bros. game implemented with Java for CS319 course
The remake of Super Mario Bros (1985) made with C++ and SDL2 library.
Random network distillation on Montezuma's Revenge and Super Mario Bros.
Reinforcement Learning for Super Mario Bros using A3C on GPU
An open source reimplementation of Super Mario Bros. 2 written in Lua and LÖVE.
Super Mario bros game using Rust Piston game engine
A work-in-progress remake of the original Super Mario Bros. for NES, in the browser using canvas and P5JS.
Super Mario Bros. Level 1-1 in Javascript using HTML5 Canvas
Recreation of the classic Super Mario Bros game using the Phaser framework, featuring random level generation.
🎮 An attempt to create Super Mario Bros using Compose for Desktop
NES emulator transplanted to STM32f103zet6 development board
My implementation of a reinforcement learning model using Stable-Baselines3 to play the NES Super Mario Bros.
A minimal VAE trained on Super Mario Bros levels.
Reinforcement Learning PPO Super Mario Bros Agent
A recreation of the Super Mario Game from the Nintendo NES written in C++ using the SDL2 graphics library
Several approaches using deep reinforcement learning to play Super Mario Bros.
This version is made for 35 years of Super Mario Bros!
Trabajo practico de Taller de programación 1 - FIUBA - Curso Azcurra - 2C2020
A NES emulator and collection of environments in Julia for RL
A modern, organized disassembly of Super Mario Bros. for the NES
Reinforcement learning (PPO) plays Mario.
FIRSTPLATO LAB UI / UX v1.a - www.firstplato.com
[FDS] Super Mario Bros 2 (Japan) Level Editor
Uknown title of a 2D platformer. The project will be updated via automation scripts per milestone on GitHub.
Durham University, Dissertation: 1st - 92. Additional Materials and Codebase for the paper: Combining Recent Advances in Reinforcement Learning for Super Mario Bros. - Recurrent Replay Deeper Denser Distributed DQN+ (R2D4+).