RGB-Schemes / Rift-Poke

A quick sample for adding collisions to Oculus Avatars! You can find a walk-through of how this was created at http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/

Home Page:http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/

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Rift-Poke

A quick sample for adding collisions to Oculus Avatars! It covers how to handle grabbing objects, adding conditional collisions, and handling fists versus poking and other gestures. Curious about how this was made? Visit http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/ to learn about how to start adapting this for your own projects!

Version Information

The following versions of each are used in this project:

  • Unity - 2017.4.1f1
  • Oculus Unity Utilities - 1.25.2
  • Oculus Platform SDK - 1.25.0
  • Oculus Avatar SDK - 1.24.0

Final Results

Demo gif

About

A quick sample for adding collisions to Oculus Avatars! You can find a walk-through of how this was created at http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/

http://www.rgbschemes.com/blog/oculus-touch-and-finger-stuff-part-1/

License:MIT License


Languages

Language:C# 96.7%Language:ShaderLab 2.4%Language:HLSL 0.9%