Jim Susinno's repositories
RiftSkeleton
A basic OpenGL app for the Oculus VR SDK.
OculusGlfwSkeleton
Multi-monitor cross-platform OpenGL app skeleton for Oculus Rift using the Glfw3 framework
KinectWithOpenGL
Why do these point clouds look so flat?
Flickercladding
Stylish skin designs for your android
jimbo00000.github.com
Blog - http://jimbo00000.github.io/
MinimalOculusApp
The Oculus app tutorial from https://developer.oculusvr.com/wiki/index.php?title=Minimal_Oculus_Application adapted to CMake for portability.
OpenGLMultiSkeleton
Windows/Linux GL app skeleton in Glut, Glfw, SDL or Pez.
Rift-Volume
Volumetric Rendering in the Rift
RiftTrackerDisplay
Display the output of the Oculus Rift's Tracker
AntTweakBar
Philippe Decaudin's AntTweakBar with slight modifications to build on PCBSD
Arduino_Core_STM32
STM32 core support for Arduino
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.
ground-control
GroundControl is a featured Windows GNU Rocket editor.
libretro-samples
A set of samples to illustrate libretro API.
meetup-attendance-graph
D3 graph of Meetup attendance
OpenGL-Boilerplate
Just enough C++ and CMake code to get you a window with a GL context from Glfw.
OpenGL-Examples
A collection of simple single file OpenGL examples
RiftSkel-With-Dashboard
Adding the DashboardScene to the basic RiftSkeleton.