There are 1 repository under minmax topic.
High-performance time series downsampling algorithms for visualization
Animal Fight Chess Game(斗兽棋) written in rust.
A game of checkers written using minmax algorithm and alpha-beta pruning.
Minmax (minimax) algorithm with Alpha-Beta (𝛼−𝛽, ab) Pruning optimization for the Checkers (Draughts) game in Python 3. Same minimax algorithm works for chess, tic tac toe or similar games.
In this project we try to create a sophisticated computer agent to play the Contact Bridge card game. Our goal is to develop an agent that is tough to play against, with fast reaction time so it is able to play in real time against humans. We approached this as a search problem, and implemented search-tree heuristics based on Minimax and Monte Carlo Tree Search. Implemented as a final project for the "Introduction to Aritifical Intelligence" course of the Hebrew University of Jerusalem.
:scroll: A fully functional Othello (Reversi) game, with several AIs, made in prolog for swipl.
Implementing COP-Kmeans and PC-Kmeans
Tic-Tac-Toe Game with an unbeatable AI using Minimax Algorithm
La nostra soluzione per la Tablut Challenge 2022 ♟️ (Fondamenti di Intelligenza Artificiale M)
These are some MATLAB implementations of functions related to Game Thory such as MinMax, Nash and Backwards Induction, which are applied in some exercises.
The goal of this project was to make a User vs AI chess game, such that user makes whichever (legal) move they like and in turn, the AI performs the best move it can find. The game ends when either the user or the AI enters checkmate or stalemate state - or if you quit forcibly :)
Othello game in C++ and AllegroGL with MinMax "AI" (graph course project) — 2nd semester programming project for the second year at ECE Paris School of Engineering
Baghchal implementation in Python
A Java Go game with ancient rules integration, SGF support and AI mechanics
Chess game with one or two players. In either mode, only valid moves can be performed. In one-player mode, minimax alpha-beta pruning is used to determine the computer's moves.
Very simple checkers bot made using minimax algorithm with alpha-beta pruning to calculate the ideal move.
Reversi game with Min-Max algorithm with alpha-beta pruning
五子棋ai(支持人机、机机对战) | A gomoku ai implement by alpha-beta algorithm, zobrist hash and transposition tables
An AI based board game developed with Pygame.
A MinMax based Othello/Reversi AI for 8x8 & 10x10
You will never win this game. The computer used to choose an optimal move for a player assuming that the other player is also playing optimally.
Chess engine based on min-max algorithm, iterative deepening and transposition tables
Numerical methods algorithms implementation
MinMax AI with Alpha-beta pruning for Othello board game
Implementing COP-Kmeans and PC-Kmeans
This is a simple Tic Tac Toe game made with Flutter. It has 2 player and AI feature. The AI is made with the help of Minimax and Alpha-Beta pruning algorithm.
Connect4 AI using neural network