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A rust implementation of the famous 2048 game
A 2D JavaFX implementation of one of the most popular and old board games. The AI player's moves are calculated using the expectiminimax algorithm.
Implementations of artificial intelligence agents that plays Pac-Man
Implemented a expectiminimax agent (2-ply search) with alpha – beta pruning and forward pruning (to reduce the branching factor in the game tree) to determine the best move give the state of the board.
Simplified Monopoly board game, that is played by 2 expectiminimax agents.
2048 Pseudo AI | 15-112 Term Project (Spring 2019)
Implementation of the game of Yahtzee using the expecti-minimax algorithm
A Backgammon bot which calculates its move using expectiminimax algorithm along with *-alpha-beta pruning.
Durak (classic, 2 players) game implemented using Expectimax algorithm.
Implemented Adversarial Search Algorithms - Expectimax, Minimax and Alpha-Beta Pruning.
Implementation of a game called "Close the sector"
Course in Artificial Intelligence for the Winter semester 2022 - 2023 in Informatics, NKUA
I.A. utilizando estratégias de busca ("Expectiminimax" e "Monte-Carlo tree search") para jogar dominó com dois jogadores.