There are 3 repositories under sdl2-image topic.
The classic, refined DOOM source port. For Windows PC.
A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen
A modern C++ wrapper library for SDL.
Ada 2022 bindings to SDL 2
Sample program to run SDL2 / SDL2_image on Android (using CMake)
Free pixelart editor made with C++ and SDL3
Basic sample that demonstrates the usage of SDL2 and SDL2_image libraries with CMake. Mirror of https://gitlab.com/aminosbh/sdl2-image-sample
Free runtime and development kit using SDL and Squirrel
This project is written in C and uses CMake as a build system. It shows how we can make a basic animation using SDL2 : Flying plane. Mirror of https://gitlab.com/aminosbh/flying-plane-sdl-animation
A 2d Game Engine written in C++20.
Neural network training with games
A port of the Magic Sushi game from MTK OS to SDL1, SDL2 and Web using Emscripten.
A custom, hackable 2D game engine written in C.
Haskell bindings to SDL2_image.
Super Mario Clone using C++ and SDL2
Very Simple Graphic Library 2
VSCode Windows project template that allows develop C++ code for Windows (build, compile, debug) and deploy to M5Stack (or other ESP32) using PlatformIO (build, upload, monitor), this project can be useful to develop and test LittlevGL GUI on Windows PC before transfer to your M5Stack (or other ESP32).
Amateur 2D Game Engine written in C++ 14 & modern OpenGL with SDL2 and scripting in lua
Node.js C++ addon example using SDL2 graphics library
The reincarnation of the bodhi Game Engine in Vala
A graphic and console implementation of the famous GO GAME for educational purposes with C language and SDL library.
Defblade - a game made with SDL2 and C++
This is a 2D pool / billiards game with C++ / SDL2
School 42 project // Paths finder to move ants from start room to end room with the least amount of steps
A hobby OS with a custom kernel and userspace, with many ported software including musl libc, SDL2 and even Qt5!
This project is a raycasting game developed in C++ that recreates a 3D environment using the raycasting rendering technique. The game simulates a first-person view where the player navigates through a maze-like world. The project aims to replicate the graphical style of classic games like Wolfenstein 3D.