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A strong chess engine made in c++
Strong UCI Chess Engine written in C++17 (Not C, GitHub!!!)
Chess engine
Python compiled with Numba (from 7300 to 1500000 nodes/second)
the framework for my advanced artificial intelligence class, in which an artificial chess player is ought to be implemented
Experiments with variations of minimax algorithm, MTD(f), MCTS in Gomoku
A gobang AI with Negamax and alpha beta pluning
A terminal implementation of the game Quoridor with an engine
A physical chess-playing robot. Image recognition of chess board, AI, and mechanical arm control.
A C++ Chess Engine Finding Best Moves.
A multi-algorithm chess game that aims to teach AI concepts through experimentation. Users can select from four algorithms to compete against, as well set the search depth.
Chess Game (with AI) in Haskell
Chess engine using Negamax Alpha-Beta Pruning
A UCI Engine Developed from the ground up by Blake Johnson
N-Tuple Neural Network for tic tac toe
A chess engine written in Java.
A chess engine written in Rust
Python operations research applications including sudoku solver, tictactoe gaming AI
A UCI-compatible chess engine, capable of beating (most) human players.
C++ UCI Chess Engine
This repository inclues the Samurai framework and all the implemented base engines.
gomoku @ 42 - gomoku AI using negamax written in Rust / JavaScript