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Simple Unity physics events emitter for Leopotam ECS framework.
Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api
Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.
Boilerplate-free syntax for full life cycle of events - entities with single component. Special support for singleton events.
A simple 3D Platformer game made on Unity using LeoECS
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
ECS-prototype in the Hollow Knight setting
An implementation of Pong using Mirror Networking and LeoECS Lite.
Advanced Unity integration for LeoECS (Lite).
Simple tic-tac-toe game made to learn LeoEcs
Short tutorial how to write "Hello World" using LeoEcs and Zenject
A simple asteroids game example made on Unity using LeoECS Lite.