There are 3 repositories under lsystem topic.
Highly customizable library for procedural world generation based on real map data
Feature complete classic L-System library (branching, context sensitive, parametric) & multi-purpose modern L-System/LSystem implementation that can take javascript functions as productions. It is not opinionated about how you do visualisations.
A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering
draw Lindenmayer (L-Systems) recursive graphics
openFrameworks addon that implements most of the string rewriting grammars described in the book "The Algorithimic Beauty of Plants"
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
LSystem demonstration for Unity.
This is a simple C++ implementation of plant-like structures defined with bracketed OLsystems.
Voxel geometry structure generator
A DOL and Stochastic LSystem parser c++
Procedural generation of fractal plants using LSystem in P5.js
A 3D Functionnal Structural Plant Model of perennial grasses morphogenesis and phenology
L System Generator using p5
Interactive demo of L-Systems using webgl, see http://dkandalov.github.io/lsystem/
environment for creating and exploring L-Systems built with Elm
【C++/OpenGL】基于L系统随机文法元的分形树
Five methods to draw beautiful pictures and curves which are called fractals.
Morphing Hilbert Curve animation as a React component
LSystems for generating fractals, space-filling curves, and other interesting patterns written in Python
L-System Extension for Sketchup
Lindenmayer2DSwift is a swift framework that generates trees and other fractal structures using L-Systems.
Grammar Tool is a procedural generation tool developed for Unity Engine that allows the user to create their own Grammar System.