Jiang Ye's repositories
sdf2dWithMPM2D
SDF-based collision detection with MPM-based simulation
normalMapping
Normal mapping with parallax occlusion mapping and self-shadowing sample code
tessellation
Tessellation and dynamic LOD
fftWaterPre
Pre-computed FFT water simulation
playerObstruct
When a player is blocked, render the blocked part with a special color.
shadowMapping
Shadow mapping
taichi
Productive & portable programming language for high-performance, sparse & differentiable computing
Language:C++MIT000