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42's cub3D project: Build a raycasting game engine with textured walls and sprites. Dive into graphics programming and create an immersive 3D maze experience.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. The goal be to make a dynamic view inside a maze.
🎮 3D perspective game in a 2D map using raycasting. Inspired by Wolfenstein 3D.
Este proyecto está inspirado en el mundialmente famoso juego Wolfenstein 3D, que fue el primer FPS de la historia. Al utilizar la biblioteca MLX42 y nuestro algoritmo de raycasting.
project inspired by the world-famous Wolfenstein 3D game, the first FPS ever. teaches how to wok with ray-casting.
A simple 3D 'game' using MinilLibX (mlx), the graphic library of the 42School and the raycasting algorithm
Inspired by the classic game Wolfenstein 3D, It features a 3D maze renderer using Raycasting with wall textures, player movement and vision rotation.
It is a group project, inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. Our goal is to make a dynamic view inside a maze, using ray-casting.